First we think, then we calculate and check. Code comes last.
Every version of the balance gets 40 test runs, and for every level we prove that it has a solution.

- Studio LegacyA film studio tycoon across a hundred years of cinemaIn development
Pack candy boxes with Iriska the hamsterPre-order on RuStore- TechLabA craft tycoon about a garage that grows into a plantOut on RuStore

In development. Android and iOS
Studio Legacy
Lead your studio through a century of cinema, from silent films to streaming.

Silent era
Black-and-white, film cameras, stage-trained actors. The audience learns to watch films.

Golden age
Sound and colour, the studio system, genres in full bloom, the biggest stars.

Blockbusters
Big budgets, special effects, multiplexes. Films become events.

Streaming
Series, new formats, audiences on phones. Vintage comes back as a style.
A season lasts 28 days and runs through all four eras. At the end, the game evaluates the films, the studio and the player's decisions, then grants legacies that change the rules of the next season. There are 40 of them in eight categories. In the new season the player chooses which ones to bring along: there are four legacy slots.
A film is built step by step: source material, genre, script, casting, technology, channels and marketing. After each choice, the game shows a forecast of quality and box office.
Every studio in a world shares one market: demand, trends, actors and box office.
Pre-order is open
Help Iriska the hamster wake up the sweet street! Fill gift boxes with candy and open one shop after another: the bakery, the ice cream café, the pastry shop and a merry fair.
How to play
- Tap sweets to fill boxes of assorted treats
- Check which boxes come next and don't grab extra
- Space is tight, so think one move ahead!
No timer, and no internet needed. You can beat any level on your own, and when it gets tricky the helpers step in: Extra Slot, Tongs and Undo.
For now the game itself is in Russian only.



Iriska. She runs the sweet shop! Her little paw shows you where to start. She cheers for every win and hops along the map to the next level. And if a level doesn't work out, she's sad right along with you.
Out on RuStore
TechLab
A garage that grows into a plant. Recipes here are reasoned out, not guessed: if you know a brick is moulded before it is fired and tungsten isn't cast, you already know how to play.
Everything up to electricity is free. After that one purchase, no subscriptions. Ads exist only in the free part, and only where you go looking for them.
WINT the helper robot is there wherever you get stuck: the “Ask WINT” button opens the handbook for your stage, with no spoilers.
The mould decides
You dig some clay, fit the press with a brick mould and push. On the bench sits a green brick, and it will never become a vessel: the press sets the shape once. The kiln fires the green brick into a brick.
The same clay in a vessel mould becomes pottery; in an insulator mould, an insulator. One material, one machine, different things.
Clay
Press
Kiln
Brick mould
Green brick
Brick
Vessel mould
Green vessel
Ceramic tableware
Insulator mould
Green insulator
Ceramic insulator
The press sets the shape: once pressed, a piece can't be reshaped
A fired brick. Tap it and it rings. Now it is stone, and it will never be clay again.

The workshop stays the same - the automation grows
The machines always stay in the garage, new recipes are discovered only by hand, and construction projects lift your automation to the next stage.

Workshop
The Boss went out for solder. The garage is yours now

I Robots
Bottleneck: cycle time and power

II Shops
Bottleneck: space, tooling and collectors

III Plants
Bottleneck: power in kilowatts and parts
Foundation
These rules are the same for all our games. We check the math thoroughly.
Design document
Each game's rules and numbers are written down in its design document. We update the document in the same change as the game, so it matches what you play.
Balance testing
We test the balance by the rules the player plays by, 40 runs for every version of the numbers. We measure a level's difficulty by its win rate, and it has to fall within the range set for that level.
Every level can be solved
For every level we go through the possible moves and prove that it has a solution. These checks run on every change to the game.
MMX Studio
Founded in 2025. Three projects in progress: Studio Legacy, Sweet Sort and TechLab.
We answer emails ourselves; we have no press office.
Publishing and marketing
We are looking for a partner to release our games in international stores and handle their marketing. Send proposals by email.


